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Online multiplayer beamng drive
Online multiplayer beamng drive












online multiplayer beamng drive

You have a skeleton network with nodes and beams around a vehicle right? And thats the tricky part, because if you would send over every node's position you would indeed get into huge issues.īut what if you take only a few nodes and send those over? Like on every corner of the car (you would talk about aprox 16 nodes). If we were all to stay happy with what we have, we would never have something called progress.īut that's my view on it, your entitled to your own.Ĭlick to expand.You want an idea? Ok, here we go (this has been on my mind for some time now, and might still not be feasible): Like I mentioned before, if you think hard, you might be able to figure something out.

online multiplayer beamng drive

if your not capable of figuring out how to "program" multiplayer, don't shove it of as some kids imaginary dream. But many of us have unlimited data to use for fixed price per month and just a fixed speed. Your fourth point: maybe your one of the unlucky few with bandwidth limitations and having to pay for every bit you consume. But I would already be happy if some kind of MP like the kind in Rigs of Rods was implemented, just driving with your friends. Your first and second point is already invalid, BeamNG doesn't HAVE to host the server, you could locally host it, for just your friends. Sometimes if a very large group of people start to think about solving things, they might just find the answer. (I kinda like reading other people's visions on how X should be implemented). Ending suggestion purely to add multiplayer, yes, suggesting ideas on HOW to implement multiplayer, no.














Online multiplayer beamng drive